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Akhana

Creature 12 — aeon, monitor

FlankerAnvilAERIALaeonmonitorvoid

Akhanas are massive eyes formed of cosmic matter that monitor the balance of birth and death. They understand the profound influence living things have on the cosmos and silently perform their duties of supporting and pruning life. Akhanas seem utterly unconcerned by the fate of souls after death, often leaving undead in their wake or attracting daemon scavengers. Psychopomps often despair over akhanas' cryptic actions, forced to clear out sudden backlogs of souls or even battle the aeons direct

Source: pathfinder-monster-core

Perception +27; darkvision, lifesense 120 feet
Languages Envisioning
Skills acrobatics +25, athletics +24, Axis Lore +23, medicine +23, occultism +21, religion +23
Str
+6
Dex
+6
Con
+7
Int
+3
Wis
+5
Cha
+4
AC 32 Fort +23 Ref +22 Will +23 +1 status to all saves vs. magic
HP 225
Immunities vitality, void
Weaknesses spirit 10
Speed 0 feet, fly 60 feet

Offense

Melee Tail (magical, void) +24, Damage 5d10 void plus Grab
Melee Fist (agile, magical, unarmed) +24, Damage 3d6+12 bludgeoning

Abilities

Envisioning (aura, divine, mental) — 100 feet

An akhana can communicate mentally with any creatures in the aura using wordless psychic projections. They don't need to share a language, though the aeon's meaning to non-aeons can be vague and is often mysterious. An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself.
Lifesense 120 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
At-Will Spells — The monster can cast its at-will spells any number of times without using up spell slots.
+1 Status to All Saves vs. Magic
Balance Life (divine) —
Flying Fists — The akhana Flies and makes up to four fist Strikes against different targets at any points during this movement. The attacks count toward its multiple attack penalty normally, but the penalty does not increase until after Flying Fists is complete.
Reclaim Life (divine, void) —
Sprout Life (concentrate, divine, plant, vitality) — A 5-foot burst within 100 feet fills with simple life appropriate to the environment. The newly forged animals bite those in the area for 7d6 piercing damage with a DC 32 Reflex save. The akhana can also have fungus or plants choke the area, even floating ones in the sky, creating difficult terrain. The created life lives or dies normally after its creation.
Grab
Divine Innate Spells DC 32, attack +24
2nd Peaceful Rest
1st Harm (At Will), Heal (At Will)
Cantrips (2nd) Stabilize, Vitality Lash, Void Warp

WORKS WELL WITH

AnvilAERIALA separate durable frontline absorbs focused strikes while this creature weaves between multiple targets each turn.
SnareAERIALAerial control that immobilizes fliers turns the multi-target flurry into repeatable free hits.
SniperAERIALRanged support keeps damage on any target this creature skips while it darts between foes in the air.

PUNISHES

✖ melee-only parties✖ spread-out positioning✖ low Fortitude
Has no land speed and is airspace-locked; stacking another Flanker splits attacks across too many targets to focus any one down.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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