Aesra
Creature 7 — archon, celestial, holy
FlankerAnvilLANDAERIALarchoncelestialholy
Despite their flaming blades and ring of unblinking eyes, aesras are the diplomats of peace among the archons, preferring justice via compromise and mutual benefit rather than justice by the sword. Nonetheless, when forced to fight against fiendish powers aesras don't hesitate in battle, mounting offensives under divine commanders like Iomedae. Archons are guardians of Heaven and enemies of corruption. Before gods and their servants set foot in the celestial planes, archons already resided in H
Source: pathfinder-monster-core
Perception +15; darkvision
Languages diabolic, draconic, empyrean, utopian; Truespeech
Skills acrobatics +13, arcana +14, diplomacy +16, intimidation +16, religion +13, survival +14
Str
+5
Dex
+2
Con
+4
Int
+1
Wis
+2
Cha
+5
Items Full Plate
AC 27 (all-around vision)
Fort +17
Ref +11
Will +15
+1 status to all saves vs. magic
HP 100
Immunities fear-effects
Resistances fire 15
Weaknesses unholy 10
Speed 30 feet, fly 60 feet
Offense
Melee Flame of Justice (holy, magical, versatile-p) +18, Damage 1d6 fire plus 2d10+5 slashing plus Flame Of Justice
Ranged Flame of Justice (holy, magical, versatile-p) +15, range increment 30 feet, Damage 1d6 fire plus 2d10+5 slashing plus Flame Of Justice
Abilities
At-Will Spells — The monster can cast its at-will spells any number of times without using up spell slots.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
+1 Status to All Saves vs. Magic —
Archon's Protection —
Flame of Justice (divine, holy) — An aesra's spirit of righteousness manifests as a two-handed sword of fire. If disarmed or thrown as a ranged weapon, the flame of justice vanishes after landing or dealing damage and reappears in the aesra's hands again instantly. On a critical hit, the target also takes 2d6 persistent fire damage.
Flaming Slash (divine, fire, holy, manipulate) — The aesra sweeps their sword, creating a 15-foot cone of sacred flame that deals 5d6 fire damage with a DC 23 Reflex save.
Maintain Formation — When an aesra casts Translocate, they can bring an adjacent willing archon along with them. That archon appears in an empty space adjacent to the aesra's new space.
Divine Innate Spells DC 24, attack +16
5th Truespeech (Constant)
4th Translocate (At Will)
1st Sure Strike (×3)
Cantrips (5th) Light, Message
WORKS WELL WITH
SniperAERIALRanged support from another flier keeps pressure on distant targets while the archon closes with its versatile flaming blade.
SnareLAND / AERIALA controller that pins a foe inside the flame cone turns the archon's Flaming Slash into a near-certain hit.
WeaverLAND / AERIALA caster's debuffs weaken Reflex saves right before the archon's cone attack resolves.
PUNISHES
✖ melee reliance✖ low Reflex✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Aesra in the encounter builder — free, no install.
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