Afziaka Brute
Creature 6 (uncommon) — animal, mindless
Pre-Remaster content. May include legacy alignment.
CrasherLANDanimal
An afziaka brute arises from a horse, bull, or other large animal. Vrykolakas vampires use animals as tools to carry their spirits when they would otherwise be slain. The animal usually dies as the vampire is reborn, but some live on in painful starvation.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +12; darkvision, scent (imprecise) 30 feet
Skills athletics +16, survival +14
Str
+6
Dex
+2
Con
+4
Int
-5
Wis
+2
Cha
-3
AC 23
Fort +16
Ref +14
Will +12
HP 120
Immunities disease, mental
Speed 40 feet
Offense
Melee Fangs +17, Damage 2d10+9 piercing plus Hunger Pangs
Melee Hoof +17, Damage 2d8+7 bludgeoning
Abilities
Grave-Bound Guts (divine) — While within 100 feet of its vrykolakas's burial ground, an afziaka appears in the natural shape it had when it was a regular animal and can eat normally. When farther away, it doesn't gain sustenance from eating food and eventually starves to death.
Hunger Pangs (curse, divine) — A creature damaged by the afziaka's fangs must succeed at a DC 22 Fortitude save or become Enfeebled 2 for 1 minute. The creature can remove this condition earlier by consuming at least a handful of raw meat.
Trample — Medium or smaller, hoof, DC 23 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
WORKS WELL WITH
FlankerLANDA Flanker forces enemies into favorable groupings for Trample and creates off-guard conditions for follow-up strikes.
SnareLANDDifficult terrain and hazards from a Snare channel enemies into predictable Trample lanes.
AnvilLANDAn Anvil blocks escape routes and holds enemies within Trample path and melee reach.
PUNISHES
✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Afziaka Brute in the encounter builder — free, no install.
Open in PathfinderGM →