Agadaz
Creature 4 (uncommon) — devil, fiend, unholy
Gambling devils, known also as agadazes, resemble horned humans crafted out of living gold in their natural forms, though their shapeshifting abilities let them move among mortals undetected. They're most commonly encountered in Erebus, the third layer of Hell, where many serve Mammon as accountants. They're unusually impulsive and distractible for their kind. Other devils often view their Risk Aura as a hindrance, so they usually receive less important missions. They don't mind, for it gives th
Source: curtain-call-bestiary
Perception +10
Skills deception +12, diplomacy +11, intimidation +10, thievery +11
Str
+3
Dex
+4
Con
+4
Int
+3
Wis
+2
Cha
+4
AC 20
Fort +12
Ref +14
Will +10
HP 50
Immunities fire
Resistances physical (except silver) 5, poison 5
Weaknesses holy 5
Speed 25 feet
Offense
Melee Fist +12, Damage 2d4+7 bludgeoning
Ranged Thrown Coin +12, Damage 2d4+5 bludgeoning plus 1d6 bludgeoning
Abilities
Risk Aura (aura, divine, mental, misfortune) — 30 feet. A feeling of recklessness surrounds a gambling devil. When a non-fiend creature enters the aura or begins its turn in the aura, it must attempt a DC 21 Will save.
**Critical Success** The creature is unaffected and is temporarily immune to Risk Aura for 24 hours.
**Success** The creature is unaffected.
**Failure** The next time the creature rolls a d20, it must roll twice. If either roll is a natural 20, the creature uses that result; otherwise, it must take the lower of the two results.
**Critical Failure** As failure, but applies to all of the creature's d20 rolls as long as it remains in the aura.
Change Shape (concentrate, divine, polymorph) — The agadaz adopts the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the type of damage their Strikes deal.
Change Shape
Double Down (divine, fortune) —
Produce Gold Coins — Frequency once per round
Requirements The agadaz has a free hand
Effect The agadaz creates up to 5 gp in their hand. At any one time, an agadaz can possess no more than 20 gp created in this way; coins created in excess of this value vanish. A coin created in this way vanishes automatically 1 hour after leaving the devil's possession.
Spells
Illusory Creature (rank 2)
Diabolic Pact (rank 1)
Figment (rank 1)
Ill Omen (At Will) (rank 1)
Illusory Object (rank 1)
Run Agadaz in the encounter builder — free, no install.
Open in PathfinderGM →