Air Mephit
Creature 1 — air, elemental
Pre-Remaster content. May include legacy alignment.
Air mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies. Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have
Source: pathfinder-bestiary (Pre-Remaster)
Perception +3
Skills acrobatics +7, stealth +7
Str
+1
Dex
+4
Con
+0
Int
-2
Wis
+0
Cha
+0
AC 16
Fort +3
Ref +19
Will +7
HP 12
Immunities bleed, paralyzed, poison, sleep
Speed 20 feet, fly 40 feet
Offense
Melee Claw +9, Damage 1d6+1 slashing
Abilities
Fast Healing 2 (In Open Air) — Fast Healing
Breath Weapon (air, arcane) — The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 Reflex save).
The air mephit can't use Breath Weapon again for 1d4 rounds.
Spells
Blur (rank 2)
Gust of Wind (rank 1)
Run Air Mephit in the encounter builder — free, no install.
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