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Air Wisp

Creature 0 — air, elemental

Air wisps are floating spheres of cloud and storm, perpetually humming a light, whispery tone. They're playful and capricious, with great curiosity toward strangers. Wisps are tiny elemental beings that emerged during the creation of the Elemental Planes. The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the wicked Elemental Lords realized the value o

Source: pathfinder-monster-core-2

Perception +6
Skills acrobatics +7, stealth +7
Str
+0
Dex
+3
Con
+1
Int
+0
Wis
+2
Cha
+0
AC 16 Fort +3 Ref +9 Will +4
HP 12
Immunities bleed, paralyzed, poison, sleep
Speed fly 40 feet

Offense

Melee Tendril +7, Damage 1d4 bludgeoning

Abilities

Accord Essence (air) — A wisp that uses this reaction is permanently destroyed, and they can be restored by only a Wish ritual or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.
Resonance (air, aura) — 30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the air trait; a creature with the elemental and air traits gains this bonus to all attack and damage rolls.
In Concert — When an air wisp rolls a critical failure on a check to Aid, they get a failure instead, and when they roll a success, they get a critical success instead.

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