Aiuvarin Elementalist
Creature 2 — aiuvarin, elf, human, humanoid
Commonly referred to as half-elves, aiuvarins often have trouble fitting into society. This can lead to many aiuvarins diverting their full attention towards their own personal pursuits, such as studying spellcasting. Elves are mysterious and intelligent, and graceful and cunning in battle.
Source: pathfinder-monster-core
Perception +11
Skills acrobatics +7, arcana +8, athletics +5, deception +4, nature +6, stealth +7
Str
+1
Dex
+3
Con
+0
Int
+4
Wis
+2
Cha
+0
AC 17
Fort +5
Ref +11
Will +8
HP 20
Speed 30 feet
Offense
Melee Dagger +9, Damage 1d4+3 piercing
Ranged Dagger +9, Damage 1d4+3 piercing
Abilities
Elemental Field (arcane, concentrate, electricity) — The elementalist unleashes powerful static electricity in a 20-foot emanation that lasts for 1 minute. All squares in the area become hazardous terrain for other creatures. A creature takes 1 electricity damage each time it moves into one of these squares. While in the area, creatures take a –1 status penalty to saves against electricity spells.
Elf Step — The elementalist Steps twice.
Spells
Detect Magic (rank 1)
Electric Arc (rank 1)
Gentle Landing (rank 1)
Gust of Wind (rank 1)
Illusory Disguise (rank 1)
Light (rank 1)
Message (rank 1)
Shield (rank 1)
Thunderstrike (rank 1)
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