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Alate Ant

Creature 16 (rare) — beast

Pre-Remaster content. May include legacy alignment.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +28
Skills acrobatics +32, intimidation +28, survival +28
Str
+4
Dex
+8
Con
+6
Int
-1
Wis
+6
Cha
+4
AC 39 Fort +24 Ref +30 Will +28
HP 295
Speed 40 feet, climb 20 feet, fly 40 feet

Offense

Melee Mandibles +32, Damage 3d8+10 slashing
Melee Stinger +32, Damage 3d4+10 piercing

Abilities

Darting Flight
Frenzy — Frequency Once per day Effect The alate ant enters a state of jittery agitation. It becomes Quickened for 3 rounds and can use the extra action only to Fly or Strike.
Pack Attack — The alate ant deals an additional 3d6 precision damage to any creature within reach of at least two of the ant's allies.
Pheromone Spray (emotion, mental) — The alate ant sprays a cloud of pheromones in a 15-foot cone. Non-ant creatures in the cone must succeed at a DC 37 Will save or become Confused for 1d4 rounds (1 minute on a critical failure). It can't use Pheromone Spray again for 1d4 rounds.
Red Ant Venom (poison) — While a creature is enfeebled from this poison, it is Confused (this confusion is an emotion, enchantment, and mental effect). Saving Throw DC 37 Fortitude Maximum Duration 4 rounds Stage 1 3d6 poison damage and Enfeebled 1 (1 round) Stage 2 4d6 poison damage and Enfeebled 2 (1 round) Stage 3 6d6 poison damage and Enfeebled 3 (1 round)
Grab — Grab

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