Alce
Creature 4 — animal
Wingless griffons, known as alces, result from a rare mutation. Among a clutch of winged griffons, the alce is typically considered the runt, so alces are rarely seen on their own in the wild, though they're often intentionally bred in captivity as relatively affordable exotic mounts. Griffons are regal beasts revered as symbols of freedom and strength in many cultures. They are physically striking, with the hindquarters of a lion and the head, wings, and forelimbs of a great bird of prey—typic
Source: pathfinder-monster-core
Perception +13
Skills acrobatics +11, athletics +12, intimidation +10, stealth +11, survival +9
Str
+4
Dex
+3
Con
+3
Int
-4
Wis
+1
Cha
+2
AC 21
Fort +13
Ref +13
Will +7
HP 60
Speed 35 feet
Offense
Melee Beak +14, Damage 2d8+4 piercing
Melee Talon +14, Damage 2d6+4 piercing
Abilities
Pounce — The alce Strides and makes a talon Strike at the end of that movement. If the alce began this action Hidden, it remains hidden until after the attack.
Regal Shriek (auditory, emotion, fear, mental) — The alce unleashes a shriek that transitions into a terrifying roar. Each creature in a 60-foot emanation must attempt a DC 20 Will save. Regardless of the result, creatures are temporarily immune to all griffons' Regal Shrieks for 10 minutes.
**Critical Success** The creature is unaffected.
**Success** The creature is Frightened 1.
**Failure** The creature is Frightened 2. Animals are Slowed 1 for as long as they're frightened.
**Critical Failure** The creature is Frightened 3. Animals are Paralyzed as long as they're frightened.
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