Alchemist Aspirant
Creature 10 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +16
Skills acrobatics +20, crafting +23, deception +16, medicine +16, nature +18, stealth +20, survival +18
Str
+2
Dex
+4
Con
+2
Int
+5
Wis
+2
Cha
+0
AC 30
Fort +20
Ref +18
Will +20
HP 175
Speed 25 feet
Offense
Melee Rapier +21, Damage 2d6+8 piercing
Ranged Acid Flask (Moderate) +22, Damage 1 acid plus 2d6 acid plus 2 acid
Ranged Alchemist's Fire (Moderate) +22, Damage 2d8 fire plus 2 fire plus 2 fire
Ranged Tanglefoot Bag (Moderate) +22, Damage 0 bludgeoning
Abilities
Infused Items — Japu carries the following infused items, which last 24 hours or until the next time he makes his daily preparations: infused moderate acid flasks (2), infused moderate alchemist's fires (2), moderate elixirs of life (2), infused reagents (6), infused moderate tanglefoot bags (2).
Alchemical Formulas (10th) — moderate acid flask, moderate alchemist's fire, greater antidote, moderate bravo's brew, moderate elixir of life, moderate tanglefoot bag, wyvern poison
Expanded Splash — Japu's bombs that have the splash trait deal 5 splash damage and splash to 10 feet.
Quick Alchemy — Cost 1 batch of infused reagents
Effect Japu creates a single alchemical item from his formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the end of his next turn.
Quick Bomber — Japu Interacts to draw a bomb then Strikes with it.
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