Algriever
Creature 9 (uncommon) — beast, spirit
Some mistake these spiderlike spirits as scavengers looking to loot abandoned shrines, but they're actually the opposite: self-appointed guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Sometimes, an algriever's duties are tinged with sadness and grief, as they mourn the loss of those who once attended their chosen shrine. Others are filled with frustration and rage, viewing any who stumble upon their shrine as lapsed
Source: season-of-ghosts-bestiary
Perception +21
Skills intimidation +17, religion +17, stealth +19, survival +19
Str
+4
Dex
+4
Con
+4
Int
+0
Wis
+6
Cha
+2
AC 27
Fort +15
Ref +17
Will +21
HP 155
Speed 30 feet, climb 30 feet
Offense
Melee Fangs +19, Damage 2d12+7 piercing
Ranged Web +19, Damage 1d4 bludgeoning
Abilities
Acolyte's Defense (attack, move) —
Shrine Bond — The algriever bonds with a shrine after they spend 24 hours at the site. While bonded, the algriever gains a +2 circumstance bonus to Perception checks and skill checks.
Algriever Venom (mental, poison) — Saving Throw DC 28 Will
Maximum Duration 6 rounds
Stage 1 2d6 mental damage
Stage 2 2d6 mental damage and Stupefied 1
Stage 3 2d6 mental damage and Stupefied 2
Pilgrim's Ward (divine) — Frequency once per month
Effect The algriever touches a willing creature and fills it with reverence for their bonded shrine. As long as the target creature obeys the edicts and anathemas of the algriever's bonded shrine, or until that algriever grants Pilgrim's Ward to a different creature, that creature gains a +1 status bonus to all Religion checks and Will saves.
Web Trap — A creature hit by an algriever's web Strike is Immobilized and stuck to the nearest surface until it Escapes.
Spells
Divine Wrath (rank 4)
Crisis of Faith (rank 3)
Dispel Magic (rank 2)
Run Algriever in the encounter builder — free, no install.
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