Almiraj
Creature 1 (uncommon) — beast
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +8
Skills acrobatics +7, occultism +7, stealth +7, survival +5
Str
+2
Dex
+4
Con
+1
Int
-3
Wis
+2
Cha
+3
AC 16
Fort +6
Ref +11
Will +5
HP 20
Speed 20 feet, burrow 10 feet
Offense
Melee Horn +9, Damage 1d6+2 piercing
Abilities
Magic Susceptibility — An almiraj takes a -2 status penalty to saving throws against occult spells.
Any beneficial occult spells with a duration of 1 round or longer cast on the almiraj last twice as long.
Magic Horn — Any living creature slain by the almiraj's horn Strike immediately becomes Petrified with no saving throw, in addition to dying.
A severed almiraj horn retains a wisp of its former magic; in combat, the horn can be wielded as a +1 Dagger or, if affixed to a shaft, a +1 Spear
Run Almiraj in the encounter builder — free, no install.
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