Aluum Enforcer
Creature 10 (uncommon) — construct, mindless
Pre-Remaster content. May include legacy alignment.
The most common aluum is powered by the bound soul of a loyal city servant, but its creation is among the Pactmasters' most guarded secrets. There are dozens of dormant aluums spread throughout Katapesh, and only someone wearing an aluum charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm is one of the most severe crimes in the city. Aluums are powerful metal and stone constructs
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +17
Skills athletics +23
Str
+7
Dex
+2
Con
+5
Int
-5
Wis
+1
Cha
-5
AC 30
Fort +21
Ref +18
Will +15
HP 145
Immunities magic
Resistances physical (except adamantine) 10
Speed 25 feet
Offense
Melee Fist +23, Damage 2d10+13 bludgeoning
Abilities
Attack of Opportunity — Attack Of Opportunity
Aluum Antimagic — Aluum enforcers are immune to spells and magical abilities, with two exceptions. A void spell or magical ability grants an aluum enforcer the Quickened condition until the end of its next turn instead of its normal effects. A vitality spell or ability makes an aluum enforcer Slowed 1 until the end of its next turn instead of its normal effects.
Paralyzing Force (arcane, incapacitation) — A creature damaged by the aluum enforcer's fist Strike must succeed at a DC 27 Fortitude save or become Paralyzed for 1 round. On a critical failure, the creature is paralyzed for 1d4 minutes and falls Prone.
Soul Shriek (arcane, auditory, mental, sonic) — The aluum enforcer emits a keening wail in a 15-foot cone that deals 9d6 sonic damage (DC 27 Fortitude save). A creature that fails its save is Stunned 1, or Stunned 3 on a critical failure.
The aluum can't use Soul Shriek again for 1d4 rounds.
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