Amateur Chemist
Creature 5 (uncommon) — human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +13
Skills acrobatics +13, arcana +11, crafting +15, diplomacy +9, nature +11, society +13
Str
+0
Dex
+4
Con
+2
Int
+4
Wis
+2
Cha
+0
AC 22
Fort +13
Ref +15
Will +11
HP 75
Speed 25 feet
Offense
Melee Light Mace +13, Damage 1d4 bludgeoning plus 2d8 poison
Ranged Bottled Lightning +14, Damage 2d6 electricity plus 2 electricity
Ranged Frost Vial +14, Damage 2d6 cold plus 2 cold
Abilities
Infused Items — The chemist carries the following infused items, which last 24 hours or until the next time the amateur chemist makes their daily preparations: infused moderate bottled lightning (4), infused moderate frost vials (2), infused reagents (6), infused moderate silvertongue mutagens (2).
Alchemical Formulas (5th) — lesser antidote, moderate bottled lightning, moderate frost vial, graveroot, hunting spider venom, moderate quicksilver mutagen, moderate silvertongue mutagen
Calculated Splash — The chemist's bombs that have the splash trait deal 4 splash damage.
Quick Alchemy — Cost 1 batch of infused reagents
Effect The chemist creates a single alchemical item from their formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the start of their next turn.
Quick Bomber — The chemist Interacts to draw a bomb then Strikes with it.
Run Amateur Chemist in the encounter builder — free, no install.
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