Ambush Copse
Creature 13 — elemental, plant, wood
Sawed and axe-hewn timber grind together as an ambush copse moves, smashing through the forest. Cuts and burns mar the bark of this gigantic, angry mass of whirling, deadly logs. The forest never forgets. It remembers the hatchets, the rasping saws, and the smoke of crackling wood fres. It remembers the carts taking ancient trees away to cut, shape, and burn. Fey meddling or errant elemental magic draw such memories out alongside the rage and sorrow of the forest to form an ambush copse. An am
Source: pathfinder-monster-core-2
Perception +20
Skills athletics +27, intimidation +20, stealth +23
Str
+8
Dex
+4
Con
+6
Int
+0
Wis
+4
Cha
+0
AC 33
Fort +25
Ref +22
Will +22
HP 300
Resistances bludgeoning 10, piercing 10
Weaknesses fire 15, axe-vulnerability 10
Speed 30 feet
Offense
Melee Log +27, Damage 3d12+14 bludgeoning
Ranged Caber +25, Damage 3d12+6 bludgeoning
Abilities
Berserk — An ambush copse that sees fire or axes has a chance of going berserk. At the start of its turn, if it is aware of an axe or a fre the size of a lit torch or larger, the ambush copse must succeed at a DC 5 Flat or go berserk. A berserk ambush copse can't use concentrate actions and wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.
Blinding Branches —
Felling Ambush —
Feign Copse (concentrate) — Until the next time it acts, the ambush copse appears to be a harmless patch of trees or logs. It has an automatic result of 43 (45 in forests) on Deception checks and DCs to pass as trees or logs.
Pounding Smash — Regardless of whether the Strike hits or misses, the ambush copse's melee Strikes create a 5-foot-square of difficult terrain in the target's space.
Pulverizing Barrage — The ambush copse makes three log Strikes, each at a –2 penalty, all targeting the same creature. The ambush copse's multiple attack penalty doesn't increase until after it has made all three attacks. The ambush copse gains the Clumsy 2 condition until the beginning of its next turn.
Sunder Objects — When an ambush copse damages an item or structure, it deals an additional 15 untyped damage to that item or structure.
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