Ambush Copse
Creature 13 — elemental, plant, wood
CrasherShadeLANDelementalplantwood
Sawed and axe-hewn timber grind together as an ambush copse moves, smashing through the forest. Cuts and burns mar the bark of this gigantic, angry mass of whirling, deadly logs. The forest never forgets. It remembers the hatchets, the rasping saws, and the smoke of crackling wood fres. It remembers the carts taking ancient trees away to cut, shape, and burn. Fey meddling or errant elemental magic draw such memories out alongside the rage and sorrow of the forest to form an ambush copse. An am
Source: pathfinder-monster-core-2
Perception +20; tremorsense (imprecise) 30 feet
Languages common, fey; Muan cant speak any language
Skills athletics +27, intimidation +20, stealth +23 (+25 in forest)
Str
+8
Dex
+4
Con
+6
Int
+0
Wis
+4
Cha
+0
AC 33
Fort +25
Ref +22
Will +22
HP 300
Resistances bludgeoning 10, piercing 10
Weaknesses fire 15, axe-vulnerability 10
Speed 30 feet
Offense
Melee Log (backswing, forceful, reach-20, sweep) +27, Damage 3d12+14 bludgeoning plus Pounding Smash
Ranged Caber (thrown-40) +25, Damage 3d12+6 bludgeoning
Abilities
Berserk — An ambush copse that sees fire or axes has a chance of going berserk. At the start of its turn, if it is aware of an axe or a fre the size of a lit torch or larger, the ambush copse must succeed at a DC 5 Flat or go berserk. A berserk ambush copse can't use concentrate actions and wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.
Blinding Branches —
Felling Ambush —
Feign Copse (concentrate) — Until the next time it acts, the ambush copse appears to be a harmless patch of trees or logs. It has an automatic result of 43 (45 in forests) on Deception checks and DCs to pass as trees or logs.
Pounding Smash — Regardless of whether the Strike hits or misses, the ambush copse's melee Strikes create a 5-foot-square of difficult terrain in the target's space.
Pulverizing Barrage — The ambush copse makes three log Strikes, each at a –2 penalty, all targeting the same creature. The ambush copse's multiple attack penalty doesn't increase until after it has made all three attacks. The ambush copse gains the Clumsy 2 condition until the beginning of its next turn.
Sunder Objects — When an ambush copse damages an item or structure, it deals an additional 15 untyped damage to that item or structure.
WORKS WELL WITH
AnvilLANDA frontline defender screens approach lanes while the disguised copse waits to spring its reach Strikes from ambush.
SnareLANDA controller that keeps the party bunched turns Pulverizing Barrage and the difficult terrain it leaves into a devastating single-target lockdown.
SniperLANDA ranged attacker picks off foes who Step back out of the copse's reach without exposing itself to the caber throw.
PUNISHES
✖ clumping✖ ignoring terrain checks✖ standing still✖ melee reliance
This creature cannot leave the ground or cross water, so pairing it with aquatic or purely aerial allies squanders its ambush terrain.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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