Ammut
Creature 18 (rare) — fiend, unholy
Pre-Remaster content. May include legacy alignment.
These chimeric, desert-dwelling fiends have massive bodies that are part hippopotamus, part large cat, and part crocodile. Though they devour souls for sustenance, ammuts are infamously picky eaters; most will only eat experienced adventurers or, for a special treat, particularly evil creatures, passing over common folk or those whose mettle has never been tested. Only a few ammuts are known to exist, and most dwell in Osirion. However, recent expeditions into Orv's Vault of the Black Desert ha
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +33
Skills athletics +34, intimidation +33, occultism +29, religion +32, stealth +35
Str
+8
Dex
+7
Con
+9
Int
+3
Wis
+6
Cha
+7
AC 41
Fort +35
Ref +27
Will +28
HP 350
Resistances fire 20, poison 20
Weaknesses holy 20
Speed 50 feet, burrow 30 feet
Offense
Melee Claw +32, Damage 3d8+16 slashing
Melee Foot +30, Damage 4d8+12 bludgeoning
Melee Jaws +32, Damage 3d12+16 piercing
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
Breath Weapon (curse, divine, fire) — The ammut exhales a blast of flame that deals 18d6 fire damage to all creatures in a 30-foot cone (DC 37 Reflex save). The ammut can't use their Breath Weapon again for rounds.
Devour Soul (curse, death, divine) — A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed, as well as its body. The creature dies instantly and cannot be brought back to life except by Miracle, Wish, or similar magic.
Fast Swallow —
Swallow Whole (attack) — Large, 3d12+8 bludgeoning damage, Rupture 32
Swallow Whole
Wasting Wound (curse, divine) — A creature dealt damage by an ammut's claw Strike must succeed at a DC 37 Will save or become Enfeebled 1 and Drained 1 (or Enfeebled 2 and Drained 2 on a critical failed save). The conditions cannot be mitigated until the curse is removed, and the curse cannot be removed until all damage dealt by the claw Strike is healed. Each day, a creature afflicted with wasting wound must attempt another saving throw; on a failed save, the values of its enfeebled and drained conditions each increase by 1. If the victim dies while cursed, its soul is destroyed, as per the ammut's devour soul ability.
Improved Grab — Improved Grab
Spells
Dominate (rank 6)
True Seeing (Constant) (rank 6)
Detect Alignment (Constant)(Evil Only) (rank 1)
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