Ancient Skaveling
Creature 15 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Hideous necromantic rituals give rise to skavelings, or ghoul bats, monstrosities that are not true ghouls but instead are specifically crafted undead creatures. Their creators are the bloodsucking urdefhans of the Darklands, who create skavelings from giant bats specially raised on diets of toxic fungus and the flesh of ghouls-especially brains harvested from these undead. Upon reaching maturity, these giant bats are ritually slain via the use of cytillesh oil. While this poison simply rots awa
Source: blood-lords-bestiary (Pre-Remaster)
Perception +29
Skills acrobatics +27, athletics +29, intimidation +25
Str
+8
Dex
+6
Con
+4
Int
+3
Wis
+8
Cha
+4
AC 37
Fort +25
Ref +27
Will +29
HP 270
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 15 feet, fly 30 feet
Offense
Melee Fangs +29, Damage 3d12+16 piercing
Melee Wing +29, Damage 3d8+16 bludgeoning
Abilities
Echolocation 60 feet — The ancient skaveling can use its hearing as a precise sense at the listed range
Bone-Shattering Screech (auditory, emotion, fear, mental, occult, sonic) — The skaveling unleashes a devastating screech that not only chills the bones but shatters them. The screech can be heard throughout the region and alerts all creatures in the Hanging Castle. Creatures in a 20-foot emanation take 12d6 sonic damage must also attempt a DC 36 Will save.
The skaveling can't use Bone-Shattering Screech again for 1d4 rounds.
**Critical Success** The creature is unaffected and is temporarily immune to Bone-Shattering Screech for 24 hours.
**Success** The creature takes half damage and is Frightened 1.
**Failure** The creature takes full damage and is Frightened 2.
**Critical Failure** The creature takes double damage and is Frightened 3 and is Stunned 3.
Ghoul Fever (disease) — Saving Throw DC 36 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a ghoul the next midnight
Paralysis (incapacitation, occult) — Any creature hit by the skaveling's Strikes must attempt a DC 36 Fortitude save.
**Critical Success** The creature is unaffected.
**Success** The creature is Slowed 1.
**Failure** The creature is Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
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