← Bestiary index

Ancient Skaveling

Creature 15 (unique) — undead, unholy

Pre-Remaster content. May include legacy alignment.

Hideous necromantic rituals give rise to skavelings, or ghoul bats, monstrosities that are not true ghouls but instead are specifically crafted undead creatures. Their creators are the bloodsucking urdefhans of the Darklands, who create skavelings from giant bats specially raised on diets of toxic fungus and the flesh of ghouls-especially brains harvested from these undead. Upon reaching maturity, these giant bats are ritually slain via the use of cytillesh oil. While this poison simply rots awa

Source: blood-lords-bestiary (Pre-Remaster)

Perception +29
Skills acrobatics +27, athletics +29, intimidation +25
Str
+8
Dex
+6
Con
+4
Int
+3
Wis
+8
Cha
+4
AC 37 Fort +25 Ref +27 Will +29
HP 270
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 15 feet, fly 30 feet

Offense

Melee Fangs +29, Damage 3d12+16 piercing
Melee Wing +29, Damage 3d8+16 bludgeoning

Abilities

Echolocation 60 feet — The ancient skaveling can use its hearing as a precise sense at the listed range
Bone-Shattering Screech (auditory, emotion, fear, mental, occult, sonic) — The skaveling unleashes a devastating screech that not only chills the bones but shatters them. The screech can be heard throughout the region and alerts all creatures in the Hanging Castle. Creatures in a 20-foot emanation take 12d6 sonic damage must also attempt a DC 36 Will save. The skaveling can't use Bone-Shattering Screech again for 1d4 rounds. **Critical Success** The creature is unaffected and is temporarily immune to Bone-Shattering Screech for 24 hours. **Success** The creature takes half damage and is Frightened 1. **Failure** The creature takes full damage and is Frightened 2. **Critical Failure** The creature takes double damage and is Frightened 3 and is Stunned 3.
Ghoul Fever (disease) — Saving Throw DC 36 Fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a ghoul the next midnight
Paralysis (incapacitation, occult) — Any creature hit by the skaveling's Strikes must attempt a DC 36 Fortitude save. **Critical Success** The creature is unaffected. **Success** The creature is Slowed 1. **Failure** The creature is Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Ancient Skaveling in the encounter builder — free, no install.

Open in PathfinderGM →