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Angheuvore Flesh-Gnawer

Creature 2 (rare) — elf, humanoid, mortic

Pre-Remaster content. May include legacy alignment.

Angheuvores, or mortic elves, have an insatiable hunger for raw humanoid flesh-though they're reluctant to feed on other elves. Most stalk the streets of human nations, such as Druma, Razmiran, and the River Kingdoms. Impatient and impulsive, they're opportunistic hunters, preying on the wounded and isolated. Mortics are humanoids overwhelmed by void energy who still cling to life, surviving as twisted amalgams of living and undead. Though they feel unnatural cravings and resemble corpses, mort

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +7
Skills acrobatics +8, athletics +7, intimidation +5, medicine +5, stealth +8, survival +5
Str
+3
Dex
+4
Con
+3
Int
+2
Wis
+1
Cha
+1
AC 18 Fort +9 Ref +10 Will +5
HP 30
Speed 30 feet

Offense

Melee Jaws +10, Damage 1d6+5 piercing
Melee Elven Curve Blade +10, Damage 1d8+5 slashing
Ranged Composite Shortbow +10, Damage 1d6+3 piercing

Abilities

Carrion Scent (Imprecise) 30 feet — An angheuvore can smell creatures that have the Doomed, Dying, or Wounded condition as an imprecise sense.
Consecration Vulnerability — An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Anointed Ground, is Slowed 1.
Death Gasp (divine) — The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The angheuvore gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath. Death Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds).
Invigorating Feast (manipulate) —
Paralysis (divine, incapacitation) — Any living creature hit by an angheuvore's jaws Strike must succeed at a DC 15 Fortitude save or become Paralyzed. It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
Void Healing — Negative Healing

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