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Anguish Siktempora

Creature 13 (rare) — siktempora, time

WeaverShadeLANDAERIALsiktemporatime

Source: curtain-call-bestiary

Perception +26; darkvision
Languages aklo; (can't speak any language), telepathy 300 feet
Skills acrobatics +24, athletics +27, deception +24, Dimension of Time Lore +26, intimidation +24
Str
+8
Dex
+5
Con
+5
Int
+5
Wis
+7
Cha
+5
AC 34 Fort +24 Ref +22 Will +26
HP 180 (regeneration 40 (deactivated by mental, orichalcum, or spirit))
Immunities disease, emotion, poison
Speed 10 feet, fly 40 feet

Offense

Melee Jaws (unarmed) +27, Damage 3d6+14 bludgeoning plus 2d6 sonic
Melee Claw (agile, unarmed) +27, Damage 3d8+14 slashing

Abilities

Telepathy 300 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Temporal Sense — A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Regeneration 40 (Deactivated by Mental, Orichalcum, or Spirit) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Foster Fear — Creatures with the Frightened condition are always Off-Guard to the anguish siktempora.
Uncanny Pounce
Rend — Claw

A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.
Scream of Despair (emotion, mental, occult, sonic) — The anguish siktempora emits a terrible scream in a 30-foot emanation. Creatures in the area must attempt a DC 33 Will save. The anguish siktempora can't use Scream of Despair for 1d4 rounds.

Critical Success The creature is unaffected.

Success The creature takes 2d6 mental plus 2d6 sonic{2d6 mental damage, 2d6 sonic damage}, and is Frightened 1.

Failure The creature takes 6d6 mental plus 6d6 sonic{6d6 mental damage, 6d6 sonic damage}, and is Frightened 2.

Critical Failure As failure, but Frightened 3 and the creature gains weakness to mental 15 (this weakness applies to this Scream of Despair).
Wracking Despair (emotion, mental, occult) — Frequency once per round
Effect The anguish siktempora projects their crippling despair into the mind of a Frightened creature they can see within range of their telepathy. The frightened creature takes 6d6 mental damage (DC 30 Will save).
Occult Innate Spells DC 33, attack +25
4th Flicker, Fly (Constant), Translocate (At Will)

WORKS WELL WITH

AnvilLAND / AERIALAnvil holds enemies inside the Scream of Despair emanation, solving the positioning tension of keeping targets in the weaver's area of effect.
CrasherLAND / AERIALCrasher capitalizes on frightened and off-guard enemies the weaver creates, applying burst damage while the siktempora controls the flow of combat.
FlankerLAND / AERIALFlanker exploits the off-guard condition from Foster Fear to land precision damage without needing its own flanking setup.

PUNISHES

✖ clumping✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #204: Stage Fright.

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