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Anguished Flame

Creature 13 — elemental, fire, light

MenderSniperLANDAERIALelementalfirelightdivine

Ancient tales tell that the elemental lord Atreia created his six-winged children to steward mortal prayers into the realms of the divine. These elementals work hand-in-hand with celestial and fendish deifc servants to accept sacrifces and offerings, but they also bless contrite mortals with absolution and purifcation, helping them to change the fate that awaits them after death.

Source: pathfinder-monster-core-2

Perception +28
Languages empyrean, pyric; Truespeech
Skills athletics +24, crafting +27, Deity Lore (any one god) +25, diplomacy +27, medicine +27, nature +23, religion +23
Str
+5
Dex
+7
Con
+5
Int
+4
Wis
+6
Cha
+8
AC 33 Fort +22 Ref +24 Will +25
HP 260
Speed 30 feet, fly 60 feet

Offense

Melee Flaming Wing (agile, fire) +25, Damage 3d10+11 fire
Ranged Shining Ray (fire, light) +27, range increment 60 feet, Damage 3d6 spirit plus 3d6+6 fire

Abilities

Eternal Luminosity (light) — An anguished fame naturally sheds brilliant light like a torch. When other creatures target the anguished fame, they ignore the Concealed condition from darkness, fog, mist, and smoke.
Purifying Flame — An anguished fame can Treat Wounds without a healer's toolkit, instead healing the wounded with the gentle light of their touch.
Solar Flare (aura, divine, visual) — 30 feet. When a creature ends its turn in the aura, it takes 2d6 fire damage (DC 33 Fortitude save). On a failed save, it also becomes Dazzled until the end of its next turn. The anguished fame can activate or deactivate this aura by using a single action with the concentrate trait.
Vulnerable to Blasphemy — If a creature the anguished fame can see and hear spends 1 action with the linguistic trait blaspheming against the gods, the anguished fame becomes Sickened 1 until they Collect a Prayer from that creature.
Collect Prayer (emotion, mental) — The anguished fame compels a creature they can see within 60 feet, who must attempt a DC 30 Will save.

Critical Success The creature is unaffected.

Success The creature immediately uses its reaction to pray.

Failure The creature prays. It is Slowed 1 and can't use reactions for 1 minute.

Critical Failure As failure, but the creature is Slowed 2.
Focus Gaze (concentrate, divine, visual) —
Divine Innate Spells DC 30, attack +22
7th Interplanar Teleport
5th Truespeech (Constant)
3rd Fireball (×2)
Cantrips (7th) Detect Magic, Ignition, Light

WORKS WELL WITH

AnvilLAND / AERIALA frontline body soaks the damage this healer offsets, letting the pairing outlast a fight that would otherwise wear the party down.
SnareLAND / AERIALA controller that keeps foes clustered maximizes the fire aura's ongoing damage while this creature sustains its side of the fight.

PUNISHES

✖ darkness reliance✖ ranged reliance
This creature strips away concealment from darkness and smoke, so it does not pair well with allies whose strategy depends on staying hidden.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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