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Animated Boiler

Creature 18 — clockwork, construct, mindless

AnvilCrasherLANDconstructclockworkfire

This huge forge or oven is animated to protect a workspace or kitchen, travel alongside its owner, or both. Many animated objects have useful functions but become dangers when uncontrolled.

Source: curtain-call-bestiary

Perception +26; darkvision
Skills athletics +35
Str
+9
Dex
+0
Con
+9
Int
-5
Wis
+0
Cha
-5
AC 44 ((40 when broken); construct armor) Fort +35 Ref +24 Will +26
HP 400
Immunities mental
Speed 10 feet

Offense

Melee Door (magical) +35, Damage 3d12+17 bludgeoning plus 3d8 fire plus Improved Grab

Abilities

Construct Armor (Hardness 15) — Like normal objects, an animated furnace has Hardness. This Hardness reduces any damage the furnace takes by an amount equal to the Hardness. Once an animated furnace is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 40.
Fan the Flames — The animated furnace opens its door and fans its flames in a 30-foot cone that deals 9d6 fire damage (DC 40 Reflex save).
Hungry Gears — The animated boiler attempts to Grab all adjacent creatures.
Swallow Whole (attack) — Large, 3d8+17 fire, Rupture 25
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Improved Grab

WORKS WELL WITH

SniperLANDRanged damage keeps pressure applied at range while this construct's slow speed and mass Grab pin the melee line in place.
FlankerLANDA mobile skirmisher can dart around this construct's short Speed to strike weak points while it is occupied grappling the front line.

PUNISHES

✖ clumping✖ melee reliance✖ low Reflex saves
Avoid pairing with another Anvil-type brute; the encounter does not need two damage-soaking anchors competing for the same frontline space.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #205: Singer, Stalker, Skinsaw Man.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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