Animated Trebuchet
Creature 13 — construct, mindless
SnareCrasherLANDconstruct
Large armies sometimes pay exorbitant fees to animate their siege weapons. Many animated objects have useful functions but become dangers when uncontrolled.
Source: pathfinder-monster-core-2
Perception +21; darkvision
Skills athletics +24
Str
+9
Dex
+2
Con
+8
Int
-5
Wis
+0
Cha
-5
AC 36 ((32 when broken); construct armor)
Fort +29
Ref +19
Will +17
HP 200
Immunities mental
Speed 20 feet
Offense
Melee Arm (magical, reach-15) +27, Damage 3d12+11 bludgeoning plus Grab
Ranged Rock (brutal, magical) +27, range increment 120 feet, Damage 3d10+11 bludgeoning
Abilities
Construct Armor (Hardness 14) — Like normal objects, an animated trebuchet has Hardness. This Hardness reduces any damage the trebuchet takes by an amount equal to the Hardness. Once an animated trebuchet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 32.
Launch — On a success, it fires the creature up to 40 feet in height and up to 120 feet away. The creature takes 4d12 bludgeoning damage plus the appropriate falling damage. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage (DC 33 Reflex save).
On a successful Launch, the animated trebuchet must Interact to reposition its arm into the proper position before it can Launch again.
On a successful Launch, the animated trebuchet must Interact to reposition its arm into the proper position before it can Launch again.
Trample — Large or smaller, arm, DC 33 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Grab —
WORKS WELL WITH
AnvilLANDA durable frontline holds enemies within reach so this construct can grab and fling a priority target.
FlankerLANDA mobile striker capitalizes on the chaos and Off-Guard openings created by trampling and flinging.
PUNISHES
✖ clumping✖ melee reliance✖ isolated allies
Multiple grab-and-displace controllers compete for the same single target, wasting actions.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Animated Trebuchet in the encounter builder — free, no install.
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