Anitoli Nostraema
Creature 6 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
ShadeWeaverLANDundead
Source: malevolence-bestiary (Pre-Remaster)
Perception +15; darkvision
Languages aklo, common
Skills deception +14, occultism +13, stealth +15
Str
+0
Dex
+5
Con
+2
Int
+3
Wis
+5
Cha
+4
AC 23
Fort +12
Ref +17
Will +15
HP 95
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 20 feet
Offense
Melee Jaws (agile, finesse, unarmed) +17, Damage 3d8 piercing plus Steal Breath
Melee Bony Hand (agile) +17, Damage 2d12 void plus Steal Voice
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Whispered Despair (emotion) —
Aura of Sobs (auditory, aura, emotion, mental, occult) — 10 feet. Anitoli Nostreaema enshrouds itself in a tapestry of stolen voices. Each living creature that enters or starts their turn in the aura must succeed at a DC 21 Will save or the unnerving, bitter sobs render them distraught and they become Stupefied 1 for as long as they remain within the aura. A creature that succeeds is temporarily immune for 1 hour.
Anitoli Nostreaema can activate or deactivate the aura with a single free action, which has the concentrate trait.
Anitoli Nostreaema can activate or deactivate the aura with a single free action, which has the concentrate trait.
Steal Breath (curse, incapacitation, occult) — Anitoli Nostreaema siphons the breath from living creatures, sapping their strength. A living creature hit by a jaws Strike must attempt a DC 24 Fortitude save.
Critical Success The target is unaffected.
Success The target is Enfeebled 1 for 1 round.
Failure The target is Enfeebled 1 for 24 hours and Fatigued.
Critical Failure The target is enfeebled 1 for 24 hours, is fatigued, and falls Unconscious.
Critical Success The target is unaffected.
Success The target is Enfeebled 1 for 1 round.
Failure The target is Enfeebled 1 for 24 hours and Fatigued.
Critical Failure The target is enfeebled 1 for 24 hours, is fatigued, and falls Unconscious.
Steal Voice (auditory, curse, occult) — When Anatoli Nostraema hits a living creature with a bony hand Strike, it tries to pull the victim's voice into its aura. The victim must attempt a DC 24 Will save.
Critical Success The target is unaffected.
Success The target's voice is weak for 1 minute. Anytime it attempts an action with the auditory trait, it must succeed at a DC 5 Flat check or the action is lost.
Failure The target loses the ability to speak for 1 hour, until the curse is removed, or until the attic whisperer is destroyed, whichever comes first. During this time, the attic whisperer can perfectly mimic the target's voice, and the target takes a -2 circumstance penalty to saving throws against that attic whisperer's aura of sobs.
Critical Failure As failure, but the effects lasts until the attic whisperer is destroyed or the curse is removed.
Critical Success The target is unaffected.
Success The target's voice is weak for 1 minute. Anytime it attempts an action with the auditory trait, it must succeed at a DC 5 Flat check or the action is lost.
Failure The target loses the ability to speak for 1 hour, until the curse is removed, or until the attic whisperer is destroyed, whichever comes first. During this time, the attic whisperer can perfectly mimic the target's voice, and the target takes a -2 circumstance penalty to saving throws against that attic whisperer's aura of sobs.
Critical Failure As failure, but the effects lasts until the attic whisperer is destroyed or the curse is removed.
WORKS WELL WITH
AnvilLANDAnvil holds enemies within aura range while Shade applies debuffs from agile positioning.
CrasherLANDCrasher exploits weakened saving throws from whispered despair and stolen breath.
SniperLANDSniper capitalizes on debuffed enemies from range while Shade maintains aura pressure.
PUNISHES
✖ clumping✖ low Will✖ melee engagement
Works well with · Punishes · Pairing advice
Unlock with Tactics
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