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Anjelique Loveless

Creature 11 (unique) — changeling, elf, humanoid

Pre-Remaster content. May include legacy alignment.

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +24
Skills acrobatics +26, crafting +21, intimidation +23, thievery +21
Str
+3
Dex
+7
Con
+3
Int
+0
Wis
+0
Cha
+3
AC 30 Fort +24 Ref +26 Will +21
HP 200
Speed 25 feet

Offense

Melee Reinforced Stock +24, Damage 2d4+6 bludgeoning
Ranged Redeemer's Pistol +24, Damage 2d6+6 piercing
Ranged Hex Blaster +24, Damage 2d8+6 piercing

Abilities

Stubborn Resolve — Frequency once per day Trigger Anjelique fails or critically fails a saving throw Effect Anjelique treats a critical failure as a failure, or a failure as a success.
Firearms Critical Specialization — When Anjelique makes a critical hit with a firearm, the target must succeed a DC 34 Fortitude save or be Stunned 1.
Lawbringer's Pursuit — Anjelique Strides and then either Interacts to reload her gun or makes an Intimidation check to Demoralize a foe.
Mentor's Curse — The grace of Anjelique's champion mentor inhabits the redeemer's pistol she carries, passing judgment on her actions. If she attempts to make a redeemer's pistol Strike against a good-aligned creature, she must succeed at a DC 5 Flat or the gun misfires.
Parting Shot
Plant Pyronite Charge — After making a successful melee Strike against a creature, Anjelique makes a Thievery check against the target's Perception DC. On a success, she activates and secretly plants a specially formulated sticky pyronite charge on the creature. This charge detonates after 3 rounds, dealing 4d8 fire damage to all creatures within a 10-foot emanation{10-foot radius} (DC 34 Reflex) and detonating any other pyronite charges within the area. After making a successful ranged Strike against a creature stuck with a planted charge, Anjelique can choose to shoot a bullet through the charge, dealing normal damage and detonating the charge immediately. A creature can use an Interact action to find and remove a planted charge from itself or an adjacent creature. These pyronite charges have the infused trait and are inert until activated by Anjelique.
Tormenting Shot — Anjelique makes a ranged Strike and deals an additional 2d8 piercing damage on a hit. If the target is frightened, it also takes 2d6 bleed on a hit.

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