Antipaladin
Creature 5 — human, humanoid, unholy
Pre-Remaster content. May include legacy alignment.
There is perhaps nothing more anathematic to peace than an antipaladin. Dedicated holy warriors to the darkest and foulest of deities, antipaladins work to fulfill the vile wishes of their evil masters. The zeal with which they implement the plans of dark gods makes them truly fearsome foes for anyone allied with the forces of good. Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.
Source: npc-gallery (Pre-Remaster)
Perception +10
Skills athletics +13, deception +10, intimidation +12, religion +8, survival +8
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+1
Cha
+3
AC 25
Fort +14
Ref +10
Will +12
HP 75
Speed 20 feet
Offense
Melee Greataxe +15, Damage 1d12+10 slashing
Ranged Javelin +12, Damage 1d6+10 piercing
Abilities
Destructive Vengeance (divine) —
Intimidating Strike — The antipaladin makes a melee Strike. If they hit and deal damage, the target is Frightened 1, or Frightened 2 on a critical hit.
Spells
Touch of Corruption (rank 1)
Run Antipaladin in the encounter builder — free, no install.
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