Apothecary's Cabinet
Creature 6 (rare) — construct, mindless
AnvilSnareLANDconstructmindless
Source: gatewalkers-bestiary
Perception +11; darkvision
Skills athletics +15
Str
+6
Dex
-3
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 24 ((20 when broken); construct armor)
Fort +17
Ref +11
Will +11
HP 80
Immunities mental
Speed 15 feet
Offense
Melee Drawer (magical) +17, Damage 2d8+9 bludgeoning
Ranged Poison Bottle (magical, thrown-20) +14, Damage 2d6+3 bludgeoning plus Poison Stock
Abilities
Construct Armor (Hardness 10) — Like normal objects, an apothecary's cabinet has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an apothecary's cabinet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 20.
Poison Stock — When the cabinet hits a creature with its poison bottle Strike, roll to determine what kind of poison splashes onto the struck creature:
nerve poison (Clumsy 1)
weakening poison (Enfeebled 1)
noxious poison (Sickened 1)
clouded mind poison (Stupefied 1).
The target must attempt a DC 24 Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 1d6 poison.
Failure The creature takes 2d6 poison and is afflicted with the rolled poison's associated condition until the end of its next turn.
Critical Failure The creature takes 2d6 poison and is afflicted with the rolled poison's associated condition for rounds.
nerve poison (Clumsy 1)
weakening poison (Enfeebled 1)
noxious poison (Sickened 1)
clouded mind poison (Stupefied 1).
The target must attempt a DC 24 Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 1d6 poison.
Failure The creature takes 2d6 poison and is afflicted with the rolled poison's associated condition until the end of its next turn.
Critical Failure The creature takes 2d6 poison and is afflicted with the rolled poison's associated condition for rounds.
WORKS WELL WITH
SniperLANDWhile this hardened bulk absorbs melee attention up front, a ranged damage dealer can pick off targets from a safe distance.
FlankerLANDA mobile striker can slip past while enemies stay fixated on the slow, heavily armored construct blocking the approach.
WeaverLANDA caster gets a stable backline while this durable bulk occupies the front line and shrugs off retaliatory hits.
PUNISHES
✖ low-damage attackers✖ melee crowding✖ standing in place
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Apothecary's Cabinet in the encounter builder — free, no install.
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