Aquatic Ooze
Creature 4 (uncommon) — aquatic, mindless, ooze
Pre-Remaster content. May include legacy alignment.
These dangerous oozes are the bane of any who travel through swamps, marshes, or damp caves. Easily masquerading as pools of clear water or patches of wet stone, gray oozes lie in wait for unwary victims to reach down for a drink or step into what appears to be a puddle, then lash out with whiplike pseudopods to ensnare and consume their hapless prey.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +8
Skills athletics +11, stealth +10
Str
+5
Dex
+2
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 14
Fort +12
Ref +10
Will +8
HP 60
Immunities acid, critical-hits, precision, unconscious, visual
Resistances slashing 5, piercing 5
Speed 10 feet, climb 10 feet, swim 10 feet
Offense
Melee Pseudopod +13, Damage 1d6 + 5 bludgeoning plus 1d6 acid
Abilities
Motion Sense — A gray ooze can sense nearby creatures through vibration and air or water movement.
Puddled Ambush —
Constrict — 1d6 bludgeoning plus 1d6 acid{1d6 bludgeoning plus 1d6 acid}, DC 21 Fortitude
Constrict
Gray Ooze Acid — A gray ooze's acid damages only metal and organic materials, not stone.
Paralysis (incapacitation) — A creature hit by the ooze's pseudopod is Paralyzed unless it succeeds at a DC 19 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns.
Grab — Grab
Run Aquatic Ooze in the encounter builder — free, no install.
Open in PathfinderGM →