Aqudel
Creature 7 (uncommon) — aberration, aquatic
Aqudels are obsessed with control. They consider everything around them open to manipulation, and their position in the alghollthu hierarchy leads them to lord over networks of ugothols or small, established societies that they often bully and exploit from the shadows. Aqudels answer only to vidileths, following their commands with a combination of simpering compliance and scheming distrust.
Source: pathfinder-monster-core-2
Perception +18
Skills athletics +17, deception +15, intimidation +17, occultism +18, stealth +15
Str
+6
Dex
+2
Con
+5
Int
+5
Wis
+3
Cha
+4
AC 24
Fort +18
Ref +11
Will +16
HP 120
Speed 10 feet, swim 60 feet
Offense
Melee Tentacle +16, Damage 2d10+9 bludgeoning
Melee Cirrus +16, Damage 2d8+6 bludgeoning
Abilities
All-Around Vision — All Around Vision
Barbed Cirri — The aqudel makes up to four cirrus Strikes, each against a diferent target. These attacks count toward the aqudel's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all of their attacks.
Strobe (concentrate, visual) — The aqudel changes the intensity and pattern of their skin in a rapid pulse, attempting to disorient any creatures that can see them. Creatures within 30 feet of the aqudel must attempt a DC 25 Will save. The aqudel can't use Strobe again for 1d4 rounds.
**Critical Success** The target is unaffected.
**Success** The target is Dazzled for 1 round.
**Failure** The target is dazzled for 1 minute and Stunned 1.
**Critical Failure** The target is dazzled for 1 minute and Stunned 2
Spells
Truespeech (Constant) (rank 5)
Suggestion (rank 4)
Mind Reading (At Will) (rank 3)
Telekinetic Maneuver (At Will) (rank 2)
Charm (rank 1)
Run Aqudel in the encounter builder — free, no install.
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