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Ararda

Creature 18 (rare) — earth, elemental, genie

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDSUBTERRANEANAERIALearthelementalgenie

Before the Black Desert became a barren sandscape, cultures with grand magical traditions lived under its soaring roof. These communities eventually left the vault or died out, but the genies they summoned remained and became warped by the region's pervasive blightburn radiation. Now, these "blightburn genies" have bodies with features mirroring those of beasts that dwell in dark places, and their elemental lineages have been irreparably corrupted. Shaitans corrupted by the Black Desert's bligh

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +31; darkvision, tremorsense (imprecise) 60 feet; detect magic
Languages petran, sakvroth
Skills athletics +35, Black Desert Lore +27, deception +30, intimidation +30, nature +33, survival +33
Str
+9
Dex
+6
Con
+7
Int
+3
Wis
+7
Cha
+6
Items Maul
AC 43 Fort +33 Ref +30 Will +31
HP 280
Immunities disease
Resistances electricity 20
Weaknesses sonic 20
Speed 30 feet, burrow 45 feet, fly 20 feet (earth glide)

Offense

Melee Maul (magical, reach-10, shove) +35, Damage 3d12+17 bludgeoning
Melee Sand Fist (agile, earth, electricity, magical, nonlethal, reach-10) +35, Damage 2d8+17 bludgeoning plus 2d8 electricity plus Blightburn Sickness
Ranged Sand Spear (earth, electricity, magical) +32, range increment 30 feet, Damage 4d8 piercing plus 2d8 electricity plus Blightburn Sickness

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Blightburn Radiation (arcane, aura, disease) — 60 feet. Blightburn crystals infused into an ararda's body attempt to counteract any teleportation spell moving into or out of the aura's emanation (counteract check +31; 7th level).

In addition, any creature that starts its turn within the emanation is exposed to Blightburn Sickness. The aura is blocked by lead sheeting, 1 foot of stone, or large force effects (such as a Wall of Force, but not a Shield spell).

An ararda can suppress their aura with an action ( a ) that has the concentrate trait.
Charged Earth (electricity) — Any creature that hits an ararda with an unarmed attack or touches the ararda takes 2d8 electricity damage. Weapons that hit an ararda also take 2d8 electricity damage.
Blightburn Sickness (disease) — Creatures native to the Black Desert are immune, as are creatures who are affected by blightburn sickness but recover from it. The target can't recover from the disease's drained or sickened condition except by magic.

Saving Throw DC 32 Fortitude

Onset 1d4 days

Stage 1 Drained 1 (1 day)

Stage 2 Drained 1 and Sickened 1 (1 day)

Stage 3 Drained 2 and Sickened 2 (1 week)

Stage 4 Drained 3 and Sickened 3 (1 month)

Stage 5 increase Drained condition by 1 (1 year)
Change Shape (arcane, concentrate, polymorph) — The ararda can take on the form of a scorpion. The scorpion form always looks the same, but the ararda can choose to become either Tiny or Small in this form. This transformation doesn't change their Speed or the attack and damage bonuses of their Strikes, but might change the damage type their Strikes deal (typically to piercing).

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Earth Glide — The aranda can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.
Arcane Innate Spells DC 37, attack +29
6th Chain Lightning, Flesh to Stone
5th Wall of Stone
4th Gaseous Form (Self Only), Shape Stone (At Will), Veil (Self Only)
2nd Glitterdust (×3)
1st Detect Magic (Constant)

WORKS WELL WITH

WeaverLAND / SUBTERRANEAN / AERIALThe Weaver's forced movement pushes enemies into the Crasher's blightburn radiation and reach, compounding the Shove trait of the Maul for layered battlefield control.
FlankerLAND / SUBTERRANEAN / AERIALThe Crasher's Shove and earth glide create Off-Guard opportunities the Flanker exploits, while the Flanker's precision damage bypasses the high defenses of the foes the Crasher engages head-on.
MenderLAND / SUBTERRANEAN / AERIALThe Crasher's Charged Earth and Blightburn Radiation create a defensive perimeter that discourages melee engagement, letting the Mender sustain from relative safety.

PUNISHES

✖ teleportation✖ melee focus✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #155: Lord of the Black Sands.

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