Arboreal Archive
Creature 12 — plant, wood
Arboreal archives are solitary beings typically found in the remote wilderness. These ancient monoliths hold the memories of their vast territories, keeping mental records of the passing seasons of the world around them. Their knowledge of humanoid affairs varies, as they find quickly shifting political situations difficult to comprehend, but through fungal networks, reports from arboreal wardens, and other woodland chatter, arboreal archives learn of each storm, drought, or logging threat encou
Source: pathfinder-monster-core-2
Perception +25
Skills athletics +23, diplomacy +22, nature +25, stealth +19
Str
+7
Dex
-1
Con
+5
Int
+4
Wis
+7
Cha
+4
AC 33
Fort +23
Ref +17
Will +27
HP 230
Resistances bludgeoning 10, piercing 10
Weaknesses axe-vulnerability 10, fire 15
Speed 25 feet
Offense
Melee Branch +25, Damage 3d10+10 bludgeoning
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense
Constant Spells — Constant Spells
Abeyance Rift — If an arboreal archive dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave that deals 8d10 mental damage to creatures within 30-foot emanation{30 feet} (DC 32 Will save) before dissipating; those who fail also fall Prone.
Axe Vulnerability — An arboreal archive takes 10 additional damage from axes.
Memory Maelstrom (concentrate, incapacitation, mental, nonlethal, primal) — The arboreal archive tries to overwhelm foes with a surge of information it has absorbed over its long life. This surge deals 5d6 mental damage to each enemy within 40-foot emanation{40 feet}, who must attempt a DC 32 Will save.
**Critical Success** The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute.
**Success** The creature is Stunned 1 and takes half damage.
**Failure** The creature takes full damage and is Stunned 3.
**Critical Failure** The creature takes double damage, is Confused for 2d4 rounds, and is stunned 3.
Improved Knockdown — Improved Knockdown
Spells
Tangling Creepers (rank 6)
Earthbind (At Will) (rank 3)
Speak with Plants (Constant) (rank 3)
Entangling Flora (rank 2)
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