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Arboreal Reaper

Creature 7 — plant, wood

While some forests have an idyllic, peaceful quality to them, others feel distinctly unfriendly or even sinister-these forests are the favored haunts of arboreal reapers. Sometimes these woodlands are sought out by secretive practitioners of malicious arts who claim the unsettling ambiance aids their abilities; arboreal reapers see no reason to interfere with such practices as long as the balance of their forests isn't harmed. All arboreals vary in appearance based on their surroundings, but ar

Source: pathfinder-monster-core-2

Perception +15
Skills athletics +15, intimidation +17, nature +15, stealth +14
Str
+6
Dex
+2
Con
+4
Int
+2
Wis
+2
Cha
+4
AC 25 Fort +17 Ref +13 Will +15
HP 130
Resistances bludgeoning 5, piercing 5
Weaknesses axe-vulnerability 5, fire 10
Speed 25 feet

Offense

Melee Branch +18, Damage 2d10+8 bludgeoning
Melee Root +18, Damage 2d6+8 bludgeoning
Ranged Thorns +16, Damage 2d8+5 piercing plus 1d4 bleed

Abilities

Constant Spells — Constant Spells
Axe Vulnerability — An arboreal reaper takes 5 additional damage from axes.
Leech Moisture — The arboreal reaper grows still and focuses intently on a single foe within 50 feet, draining moisture from the target's body. This deals 10d6 void damage (DC 25 Fortitude save). The arboreal reaper can't Leech Moisture again for 1d4 rounds.
Knockdown — Knockdown

Spells

Speak with Plants (Constant) (rank 3)
Vampiric Feast (rank 3)

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