Arboreal Sapling
Creature 2 — plant
Young arboreals often appear lanky and uncoordinated. Their awkwardness belies their burgeoning strength and decades of natural studies. An arboreal's abilities gradually change as it grows, explores, and fulfills its forest's needs. After decades of life as an unremarkable tree, an arboreal sapling uproots itself to discover its greater purpose, often guided by elders. Always Growing An arboreal sapling gradually grows into a more powerful form, such as an arboreal warden, filling whatever n
Source: wardens-of-wildwood-bestiary
Perception +11
Skills athletics +8, nature +5, stealth +6
Str
+4
Dex
+0
Con
+3
Int
+0
Wis
+3
Cha
+1
AC 17
Fort +11
Ref +6
Will +9
HP 35
Resistances bludgeoning 3, piercing 3
Weaknesses axe-vulnerability 5, fire 5
Speed 20 feet
Offense
Melee Fist +11, Damage 1d10+4 bludgeoning
Melee Branch +10, Damage 1d8+4 piercing
Abilities
Axe Vulnerability — An arboreal sapling takes 5 additional damage from axes.
Shaky Footing — When an arboreal sapling critically fails an attack roll or Reflex saving throw, it becomes Prone unless it succeeds at a DC 11 Flat.
Timber! —
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