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Arboreal Sapstriker

Creature 6 — plant

Some coniferous arboreals develop viscous sap that they use to trap trespassers. Dozens of half-hardened rivulets drip from their bark, ready to ensnare weapons or even capture airborne particles. Sapstrikers act as bounty hunters who delight in tracking down and punishing loggers. An arboreal's abilities gradually change as it grows, explores, and fulfills its forest's needs. After decades of life as an unremarkable tree, an arboreal sapling uproots itself to discover its greater purpose, ofte

Source: wardens-of-wildwood-bestiary

Perception +17
Skills athletics +13, nature +11, stealth +11, survival +15
Str
+4
Dex
+3
Con
+5
Int
+2
Wis
+4
Cha
+1
AC 23 Fort +17 Ref +11 Will +16
HP 115
Resistances bludgeoning 5, piercing 5
Weaknesses axe-vulnerability 5, fire 5
Speed 25 feet

Offense

Melee Branch +17, Damage 2d8+6 bludgeoning
Ranged Sap +17, Damage 2d6+6 bludgeoning

Abilities

Axe Vulnerability — An arboreal sapstriker takes 5 additional damage from axes.
Primal Sink
Amber Tomb
Sap — A creature that takes damage from an arboreal sapstriker's branch or sap Strike must succeed at a DC 23 Reflex save or take 1d8 persistent acid damage. While taking the persistent damage, a creature takes a –10-foot status penalty to its Speeds.

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