Arboreal Sapstriker
Creature 6 — plant
Some coniferous arboreals develop viscous sap that they use to trap trespassers. Dozens of half-hardened rivulets drip from their bark, ready to ensnare weapons or even capture airborne particles. Sapstrikers act as bounty hunters who delight in tracking down and punishing loggers. An arboreal's abilities gradually change as it grows, explores, and fulfills its forest's needs. After decades of life as an unremarkable tree, an arboreal sapling uproots itself to discover its greater purpose, ofte
Source: wardens-of-wildwood-bestiary
Perception +17
Skills athletics +13, nature +11, stealth +11, survival +15
Str
+4
Dex
+3
Con
+5
Int
+2
Wis
+4
Cha
+1
AC 23
Fort +17
Ref +11
Will +16
HP 115
Resistances bludgeoning 5, piercing 5
Weaknesses axe-vulnerability 5, fire 5
Speed 25 feet
Offense
Melee Branch +17, Damage 2d8+6 bludgeoning
Ranged Sap +17, Damage 2d6+6 bludgeoning
Abilities
Axe Vulnerability — An arboreal sapstriker takes 5 additional damage from axes.
Primal Sink —
Amber Tomb —
Sap — A creature that takes damage from an arboreal sapstriker's branch or sap Strike must succeed at a DC 23 Reflex save or take 1d8 persistent acid damage. While taking the persistent damage, a creature takes a –10-foot status penalty to its Speeds.
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