Arboreal Snag
Creature 3 (uncommon) — mindless, undead, unholy
Pre-Remaster content. May include legacy alignment.
Arboreals can be victims of undeath like any other living creature, but without bones or flesh, their undead take a different form. When an arboreal shivers to life as undead, it often animates as a snag-a leafless, skeletal dead tree that haunts its forest, attacking any living creature it can catch. An arboreal snag is mindless and difficult to control, but some necromancers use them as forest guardians. While many arboreals are comfortable remaining still for prolonged periods of time, arbor
Source: blood-lords-bestiary (Pre-Remaster)
Perception +8
Skills athletics +10, intimidation +7, stealth +7
Str
+4
Dex
+1
Con
+3
Int
-5
Wis
+1
Cha
+0
AC 19
Fort +12
Ref +6
Will +8
HP 45
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances bludgeoning 5, piercing 5
Weaknesses axe-vulnerability 5, fire 5
Speed 20 feet
Offense
Melee Branch +12, Damage 1d10+6 bludgeoning
Melee Root +12, Damage 1d8+6 bludgeoning
Ranged Rock +12, Damage 1d8+6 bludgeoning
Abilities
Attack of Opportunity — Attack Of Opportunity
Axe Vulnerability — An arboreal snag takes 5 additional damage from axes.
Putrid Sap (disease, primal) — If the arboreal snag takes damage from a piercing attack, nauseating green pus spurts from the wound. Creatures within 10 feet of the snag must succeed at a DC 20 Fortitude save or be Sickened 1 (Sickened 2 on a critical failure). Creatures that attempt this save are then temporarily immune for 1 hour.
Void Healing — Negative Healing
Throw Rock — Throw Rock
Grab — Grab
Knockdown — Knockdown
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