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Arboreal Tar Tree

Creature 9 (rare) — plant, undead, unholy

Pre-Remaster content. May include legacy alignment.

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +18
Skills athletics +20, intimidation +18, nature +15, stealth +18
Str
+6
Dex
+3
Con
+6
Int
+2
Wis
+4
Cha
+4
AC 28 Fort +21 Ref +15 Will +18
HP 175
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Resistances bludgeoning 10, piercing 10
Weaknesses fire 10
Speed 20 feet

Offense

Melee Thorny Branch +19, Damage 2d8+11 slashing
Ranged Rock +19, Damage 2d6+10 bludgeoning

Abilities

Axe Vulnerability — An arboreal tar tree takes 10 additional from axes.
Spawn Tar Tree (primal) — A living arboreal or animated tree slain by a tar tree's thorny branch Strike rises as a tar tree spawn after 1d4 rounds. This tar tree spawn is under the command of the tar tree that killed it. It doesn't have primal innate spells or the spawn tar tree ability and becomes Clumsy 2 for as long as it's a tar tree spawn. If the creator of the tar tree spawn dies, the tar tree spawn becomes a full-fledged, autonomous tar tree; it regains its free will, gains primal innate spells and the spawn tar tree ability, and is no longer clumsy.
Throw Rock

Spells

Black Tentacles (rank 5)
Cloudkill (rank 5)
Earthbind (rank 3)
Slow (rank 3)
Wall of Thorns (rank 3)

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