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Archer Sentry

Creature 2 — human, humanoid

Archer sentries slightly outrank rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants. Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.

Source: pathfinder-npc-core

Perception +11
Skills acrobatics +8, athletics +6, intimidation +4
Str
+2
Dex
+4
Con
+1
Int
+0
Wis
+3
Cha
+0
AC 17 Fort +7 Ref +10 Will +7
HP 30
Speed 25 feet

Offense

Melee Shortsword +10, Damage 1d6+4 piercing
Melee Fist +10, Damage 1d4+4 bludgeoning
Ranged Composite Longbow +10, Damage 1d8+3 piercing

Abilities

Sentry's Aim (concentrate) — The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the Concealed condition, lesser cover, and standard cover, and reduces greater cover to standard cover.

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