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Architect and Hunter

Hazard 6 — haunt

Pre-Remaster content. May include legacy alignment.

A ghostly pair of teenagers-the Xarwin twins-cry out in pain as their brains are replaced into their heads. As if their trauma reverses, the initial pain fades and they express the desire to play.

Source: malevolence-bestiary (Pre-Remaster)

Perception +0
Skills stealth +15
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 24 Fort +11 Ref +17 Will +15
HP 54
Immunities precision, critical-hits
Weaknesses vitality 9

Offense

Melee Hunting Shot +17, Damage 3d8 piercing plus 1d8 mental

Abilities

Brain Pain (mental) — **Critical Success** The creature is unaffected. **Success** The creature is Sickened 1 by the pain. **Failure** The creature takes 2d8+9 mental damage and increases their malevolence value by 1. **Critical Failure** The creature takes 4d8+9 mental damage, is Stunned 1 by the pain, and increases their malevolence value by 2.
Shackled Memories — The target believes a miniature version of their childhood home has built up around them, locking them in place. The target must attempt a DC 24 Will save. **Critical Success** The target is unaffected and is temporarily immune to Shackled Memories for 24 hours. **Success** The target is Off-Guard until the end of their next turn. **Failure** The target is off-guard and Immobilized until the end of their next turn. **Critical Failure** The target is Restrained for 1 minute or until they Escape.

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