Architect and Hunter
Hazard 6 — haunt
Pre-Remaster content. May include legacy alignment.
A ghostly pair of teenagers-the Xarwin twins-cry out in pain as their brains are replaced into their heads. As if their trauma reverses, the initial pain fades and they express the desire to play.
Source: malevolence-bestiary (Pre-Remaster)
Perception +0
Skills stealth +15
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 24
Fort +11
Ref +17
Will +15
HP 54
Immunities precision, critical-hits
Weaknesses vitality 9
Offense
Melee Hunting Shot +17, Damage 3d8 piercing plus 1d8 mental
Abilities
Brain Pain (mental) — **Critical Success** The creature is unaffected.
**Success** The creature is Sickened 1 by the pain.
**Failure** The creature takes 2d8+9 mental damage and increases their malevolence value by 1.
**Critical Failure** The creature takes 4d8+9 mental damage, is Stunned 1 by the pain, and increases their malevolence value by 2.
Shackled Memories — The target believes a miniature version of their childhood home has built up around them, locking them in place. The target must attempt a DC 24 Will save.
**Critical Success** The target is unaffected and is temporarily immune to Shackled Memories for 24 hours.
**Success** The target is Off-Guard until the end of their next turn.
**Failure** The target is off-guard and Immobilized until the end of their next turn.
**Critical Failure** The target is Restrained for 1 minute or until they Escape.
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