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Ardande Gardener

Creature 1 — ardande, human, humanoid

Ardandes are geniekin whose elemental birthright ties them to the Plane of Wood. Their elemental connection can take many different forms, all expressions of the different types and permutations of elemental wood. They might embody the life and vibrancy of a seedling, full of potential and ready to grow. Or, they could be strong and flexible, like the branches and roots of ancient trees, interconnected and all growing together. They could also possess power over death and decay, like decomposing

Source: rage-of-elements-bestiary

Perception +7
Skills athletics +3, crafting +6, diplomacy +3, nature +7, stealth +6
Str
+0
Dex
+3
Con
+1
Int
+1
Wis
+4
Cha
+0
AC 16 Fort +4 Ref +6 Will +9
HP 17
Speed 25 feet

Offense

Melee Sickle +6, Damage 1d4 slashing
Ranged Shortbow +8, Damage 1d6 piercing

Abilities

Plant Empathy — The ardande gardener can use Diplomacy to and make very simple Requests of plants.
Decompose (primal, void) — Frequency once per day Effect Void energy seeps out of the ardande gardener, decaying everything within a 5-foot emanation and causing plants and foliage to age and decompose. Natural difficult terrain is destroyed, and creatures in the area with the plant or wood trait take 1d6 void damage (DC 16 Fortitude).

Spells

Detect Magic (rank 1)
Heal (rank 1)
Know the Way (rank 1)
Tailwind (rank 1)
Take Root (rank 1)
Tangle Vine (rank 1)
Timber (rank 1)
Wall of Shrubs (rank 1)

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