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Ardande Ghost

Creature 11 (rare) — ghost, incorporeal, spirit, undead, unholy, wood

Source: wardens-of-wildwood-bestiary

Perception +21
Skills acrobatics +23, nature +19, stealth +21
Str
-5
Dex
+6
Con
+3
Int
+2
Wis
+4
Cha
+6
AC 30 Fort +22 Ref +24 Will +15
HP 150
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except ghost-touch, force, spirit, vitality) 10
Speed 0 feet, fly 25 feet

Offense

Melee Ghostly Hand +23, Damage 2d10+13 void

Abilities

Rejuvenation (divine) — When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — Negative Healing
Corrupting Gaze — The ghost stares at a creature it can see within 30 feet. The target takes 6d6 void damage with a DC 30 Will save. A creature that fails its save is also Stupefied 1 for 1 minute.
Phantom Blight (mental, poison) — Saving Throw DC 30 Fortitude Maximum Duration 6 rounds Stage 1 3d6 mental damage and Clumsy 1 (1 round) Stage 2 4d6 mental damage and clumsy 1 (1 round) Stage 3 5d6 mental damage and clumsy 1, plus the creature takes a –2 penalty to saving throws against Ayrzul's Blight for 24 hours (1 round)

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