← Bestiary index

Argorth

Creature 11 — aberration, mindless

An argorth is a huge, worm-like creature with three massive spiked mandibles surrounding its gnashing maw. It moves atop a series of hook-shaped bones protruding from its underbelly, supplemented by an occasional push with the back half of its 30-foot length. The mindless, eyeless argorth knows nothing but rage and destruction, making it more like a natural disaster than any known beast of the natural world. Argorths are the incomprehensible spawn of dibrasgorths. They slough off fully formed f

Source: pathfinder-monster-core-2

Perception +18
Skills acrobatics +21, athletics +23
Str
+7
Dex
+3
Con
+5
Int
-5
Wis
+1
Cha
-1
AC 30 Fort +24 Ref +21 Will +18
HP 200
Immunities visual
Resistances acid 10, cold 10
Speed 30 feet, burrow 20 feet, climb 20 feet, swim 30 feet

Offense

Melee Jaws +24, Damage 2d10+13 piercing
Melee Tail +24, Damage 2d8+13 bludgeoning

Abilities

Bloodsense — The argorth can detect any creature that has a heartbeat, such as most humanoids, or any creature that's consumed blood within 1 week, such as a vampire.
Death Slam
Constrict — The argorth can only Constrict creatures Grabbed by its tail. 2d8+7 bludgeoning, DC 27 Fortitude Constrict
Ground Pound — The argorth rears up its massive bulk and slams it downward with incredible force. Each creature in a 10-foot type:emanation takes 5d8 bludgeoning damage (DC 27 Reflex save). A creature who critically fails this save is also knocked Prone.
Swallow Whole (attack) — Large, 2d8+7 bludgeoning, Rupture 24 Swallow Whole
Unnatural Shriek (auditory, emotion, fear, mental) — The argorth emits a terrible howl not of the mortal world. Each non-aberration creature within 120 feet must attempt a DC 30 Will save. Regardless of the result, a creature is temporarily immune to the argorth's Unnatural Shriek for 24 hours. **Critical Success** The creature is unaffected. **Success** The creature is Frightened 1. **Failure** The creature is stupefed 1 for 1 minute and Frightened 2. **Critical Failure** The creature is stupefed 2 for 1 minute and Frightened 3.
Improved Grab — Improved Grab

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Argorth in the encounter builder — free, no install.

Open in PathfinderGM →