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Arzuu

Creature 13 (unique) — earth, elemental

Pre-Remaster content. May include legacy alignment.

CrasherShadeLANDSUBTERRANEANelementalearth

These squat, rotund elementals have three legs, three arms, three eyes, and one massive maw, which they fill with the gems and metals they find so delicious. Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +24; darkvision, tremorsense (imprecise) 60 feet
Languages common, draconic, petran
Skills athletics +26, Geology Lore +25, stealth +24, survival +24
Str
+7
Dex
+5
Con
+6
Int
+4
Wis
+5
Cha
+6
AC 34 (all-around vision) Fort +25 Ref +24 Will +22
HP 240
Immunities bleed, paralyzed, poison, sleep
Resistances cold 15, electricity 15, fire 15
Weaknesses bludgeoning 15, sonic 15
Speed 20 feet, burrow 20 feet (earth glide)

Offense

Melee Jaw (deadly-d10) +26, Damage 3d10+13 piercing plus Crystal Corruption
Melee Claw (agile, unarmed) +26, Damage 3d6+13 slashing plus Crystal Corruption

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Claw Frenzy — The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.
Crystal Corruption (arcane, curse, incapacitation) — Creatures afflicted by this curse slowly turn to solid crystal. This affliction's sickened, slowed, and paralyzed conditions can't be removed until the affliction itself is removed. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the weakness to sonic.

Saving Throw DC 33 Fortitude

Stage 1 sickened 1 (1 hour)

Stage 2 weakness 5 to sonic and Sickened 1 (1 day)

Stage 3 weakness 5 to sonic and Slowed 1 (1 day)

Stage 4 weakness 10 to sonic and Paralyzed (1 day)

Stage 5 weakness 10 to sonic, and the creature is permanently Petrified.
Crystal Splinter — On a critical hit with a claw Strike, the crystalline sentinel inflicts 2d6 persistent bleed damage.
Earth Glide — The xorn can Burrow through any earthen matter, including rock. When it does so, the xorn moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Sneak Attack — Arzuu deals an additional 1d6 precision damage to Off-Guard creatures.

WORKS WELL WITH

AnvilLAND / SUBTERRANEANA front-line body can hold a chokepoint while this burrowing predator surfaces behind the party's ranged line.
SnareLAND / SUBTERRANEANA controller that keeps targets in place stops them from escaping the crystal affliction before it compounds.
SniperLAND / SUBTERRANEANA ranged striker forces the party to split attention between a burrowing ambusher and sustained fire from range.

PUNISHES

✖ clumping✖ ignoring afflictions✖ careless positioning over open ground
Avoid pairing with another burrow-ambush Crasher; both want the same surprise entrance and only one gets it.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #191: The Destiny War.

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