Ash Giant
Creature 11 — giant, humanoid
Rugged and covered in pustules and sores from wandering harsh wastelands, ash giants dwell in the unwelcoming wilderness. Their lives are difficult, hardening them into utterly vicious, capricious, and cruel creatures. Their sadistic sense of humor and love for pranks makes them hated by almost all humanoids they encounter. Despite being crass and rough, ash giants are survivors above all, and they use their ingenuity to craft weapons, traps, harnesses for mounts, and tools. If the aim is cruelt
Source: pathfinder-monster-core-2
Perception +21
Skills athletics +24, crafting +16, diplomacy +16, intimidation +21, survival +21
Str
+7
Dex
+3
Con
+6
Int
-1
Wis
+4
Cha
-2
AC 30
Fort +23
Ref +18
Will +21
HP 240
Speed 30 feet
Offense
Melee War Flail +24, Damage 2d10+13 bludgeoning
Melee Fist +24, Damage 2d4+13 bludgeoning
Ranged Piggy Clod +24, Damage 2d8+7 slashing plus 5 slashing
Abilities
Vermin Empathy — The ash giant can ask questions of, receive answers from, and use the Diplomacy skill with insects, arachnids, and similar creatures.
+2 Status to All Saves vs. Disease —
Reactive Strike — Reactive Strike
Tumor Pop — When the ash giant takes piercing damage while they have a swollen tumor, the tumor explodes automatically, with the effect of Blastboil.
Blastboil — The ash giant pops one of the massive, swollen pustules on their body. Each creature in a 15-foot type:cone takes 5d8 poison damage with a DC 29 Reflex save. A creature that fails its save is also Sickened 1 (or Sickened 2 on a critical failure). This ability and tumor pop can't be used again until another tumor swells to a suitable size in 1d4 rounds.
Gore Grinder —
Tangle-Topple — The ash giant makes a piggy clod Strike. If it hits, the target is tangled in ragged scrap. It's Immobilized, can't leave the ground, and falls to the ground if it's flying. This ends if the creature Escapes or the metal is Forced Open.
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