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Ashrin

Creature 9 (unique) — humanoid, munavri, unholy

Pre-Remaster content. May include legacy alignment.

SniperLANDhumanoidunholy

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +15; darkvision
Languages aklo, alghollthu, chthonian, dwarven, munavri, sakvroth; telepathy 30 feet (munavris only)
Skills acrobatics +19, athletics +19, crafting +21, religion +15, survival +17, thievery +19
Str
+2
Dex
+6
Con
+4
Int
+6
Wis
+0
Cha
+0
Items Alchemist's Fire (Moderate) (Infused) (6), Sulfur Bomb (Moderate) (Infused) (6), Dagger, Alchemist's Lab (Expanded), Formula Book, Demon's Knot, Elixir of Life (Moderate) (Infused) (2)
AC 27 Fort +17 Ref +19 Will +15
HP 155
Immunities confused, controlled
Resistances fire 5, mental 9, poison 5
Weaknesses cold-iron 10, holy 10
Speed 25 feet

Offense

Melee Dagger (agile, finesse, versatile-b) +20, Damage 2d4+4 piercing
Ranged Dagger (agile, magical, thrown-10, versatile-b) +20, Damage 2d4+4 piercing
Melee Moderate Alchemist's Fire (bomb, consumable, splash) +20, Damage 2d8 fire plus 2 fire plus 2 fire
Melee Moderate Sulfur Bomb (bomb, consumable, olfactory, splash) +20, Damage 2d4 acid plus 2 acid

Abilities

Telepathy 30 feet (Munavris Only) (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Infused Items — Ashrin carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations: Alchemist's Fire (Moderate) (6), Elixir of Life (Moderate) (2), Sulfur Bomb (Moderate) (6)
Demon Touched — Ashrin is a puppet of the demon Kaivirris. He's harmed by spirit damage as if he were a fiend.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Fiendish Infusion (concentrate, manipulate) —
Intuit Object (concentrate, occult) — Frequency once per day

Effect By concentrating their psychic energy on a held object, the munavri intuits its use and understands how to effectively wield it. The munavri chooses one item they're holding. They gain the trained proficiency rank in one statistic required to use that item, but only for the purpose of using that specific item. For example, they could become trained in greatswords (to use a specific greatsword) or Acrobatics (to use a jade cat talisman). This benefit lasts for 1 hour.

WORKS WELL WITH

AnvilLANDAn Anvil holds the frontline, giving the Sniper safe distance to deliver bombs and thrown attacks without interruption.
WeaverLANDA Weaver immobilizes enemies in place, guaranteeing the Sniper's bomb splash and thrown attacks land on clustered targets.
FlankerLANDA Flanker creates chaos in melee while the Sniper maintains consistent ranged pressure from a protected vantage point.

PUNISHES

✖ clumping✖ low Reflex
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #195: Heavy is the Crown.

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