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Asp of Grief

Creature 10 — beast, elemental, metal

On the Plane of Metal, a soft whisper and gentle jingle often accompany the tempestuous winds, while what appear to be gold ribbons twist and writhe through the air. In actuality, these are asps of grief—intelligent, snakelike creatures drawn to strong emotions. The iron irises of their eyes allow them to see the ever-shifting magnetic fields of the Plane of Metal, which the asps can use to sail across the skies. Asps of grief prey on sorrow and heartache, and times of loss, mourning, and berea

Source: rage-of-elements-bestiary

Perception +21
Skills acrobatics +21, arcana +21, nature +19, survival +21
Str
+4
Dex
+7
Con
+3
Int
+7
Wis
+5
Cha
+3
AC 31 Fort +15 Ref +21 Will +21
HP 150
Resistances physical (except adamantine) 10
Speed 20 feet, fly 50 feet

Offense

Melee Jaws +21, Damage 2d12+10 piercing

Abilities

Magnetic Vision — An asp of grief can see magnetic fields, allowing it to detect large sources of magnetic metal (Bulk 1 or greater) as a precise sense.
+1 Status to All Saves vs. Emotion
Curtain of Calm (arcane, aura, emotion, mental) — 20 feet. The asp of grief consumes the emotions of the creatures around it. An enemy that begins its turn in the aura must attempt a DC 29 Will save. If it fails, the asp consumes its grief. The creature feels a lack of feelings and motivation, reducing its frightened value by 1 and becoming Stupefied 1 (or Stupefied 2 on a critical failure) for 1d4 rounds. Regardless of the result of the saving throw, the creature is temporarily immune to curtain of calm for 1 minute. The asp becomes charged with grief (see iron grief) for 1 minute whenever a creature fails this saving throw.
Iron Grief — If the asp casts Magnetic Acceleration while charged with grief, it can either heighten the spell to 5th rank or target up to three creatures instead of one, rolling separately against each. After casting the spell, the asp is no longer charged with grief.
Magnetic Traveler — An asp can ride magnetic fields to travel long distances. In a location with strong magnetic fields (including the Plane of Metal and Golarion), its travel Speed is doubled if it's flying.

Spells

Magnetic Acceleration (At Will; See Iron Grief) (rank 3)
Magnetic Attraction (rank 2)
Magnetic Repulsion (rank 2)
Detect Magic (rank 1)
Read Aura (rank 1)

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