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Aspect of Immortality

Creature 21 (rare) — undead, unholy

Pre-Remaster content. May include legacy alignment.

The Grim Reaper is the unflinching personification of death. Silent as the grave and as inevitable as time itself, this legendary being hunts down and finishes creatures that have evaded death for far too long. Sometimes the Grim Reaper comes without warning, while at others it comes to finish the work that other creatures could not. The Grim Reaper serves no god, fiend, or aeon. It is both despised and feared by psychopomps and celestials, but few-if any-dare to stand in its way. Like some eter

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +41
Skills acrobatics +43, athletics +38, deception +40, intimidation +43, religion +39, society +36, stealth +43
Str
+8
Dex
+10
Con
+8
Int
+5
Wis
+7
Cha
+8
AC 47 Fort +37 Ref +41 Will +38
HP 320
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances all-damage 15
Speed 50 feet, fly 75 feet

Offense

Melee Keen Scythe +40, Damage 4d10+23 slashing

Abilities

Death's Grace — The Aspect of Immortality can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the Aspect of Immortality still never counts as a living creature.
Status Sight — The Aspect of Immortality automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see.
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Aura of Misfortune (aura, divine, misfortune) — 20 feet. Living creatures in the aura must roll twice on all d20 rolls and use the lower result.
Key Weakness — Jatembe's history of vanquishing the King of Biting Ants survives in the halcyon legacy of the Magaambya. The Aspect of Immortality has a key weakness to both arcane spells and primal spells.
Lurking Death (teleportation) —
Void Healing — The Aspect of Immortality can choose whether or not it takes vitality damage. Negative Healing
Death Strike (death) — A creature critically hit by any of the Aspect of Immortality's attacks or that critically fails against any of its spells must succeed at a DC 47 Fortitude save or die.
Energy Drain — When the Aspect of Immortality hits and deals damage with its scythe, it regains 20 healing Hit Points, and the target must succeed at a DC 43 Fortitude save or become Doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of doomed 3).
Final Death — A creature killed by the Aspect of Immortality can't be brought back to life by any means short of divine intervention.
Infuse Weapon (divine) — Any scythe gains the agile trait, can't be disarmed, and becomes a +3 Major Striking Keen scythe while the Aspect of Immortality wields it. If the Aspect of Immortality Strikes a creature with a weakness to any specific type of damage, the scythe's damage counts as that type of damage, in addition to slashing.

Spells

Finger of Death (rank 7)
Plane Shift (rank 7)
True Seeing (Constant) (rank 6)
Haste (Constant) (rank 3)
See Invisibility (Constant) (rank 2)

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