Assassin
Creature 8 — human, humanoid
Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Many are members of assassins' guilds: organizations that accept contracts to kill in return for money, favors, or both. In the underbelly of society, the lawless reign supreme.
Source: pathfinder-npc-core
Perception +16
Skills acrobatics +17, athletics +13, deception +12, diplomacy +10, intimidation +10, medicine +14, society +12, stealth +19, thievery +15
Str
+3
Dex
+5
Con
+2
Int
+2
Wis
+2
Cha
+0
AC 26
Fort +12
Ref +19
Will +14
HP 130
Speed 25 feet
Offense
Melee Rapier +20, Damage 1d6+9 piercing
Melee Fist +19, Damage 1d4+9 bludgeoning
Ranged Composite Shortbow +20, Damage 2d6+7 piercing
Abilities
Swift Sneak — The assassin can move their full speed when Sneaking.
Deny Advantage — The assassin isn't Off-Guard to creatures of 8th level or lower that are Hidden, Undetected, flanking or using Surprise Attack.
Nimble Dodge —
Assassin's Poison (manipulate) —
Quick Draw — The assassin Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack — The assassin deals an extra 2d6 precision damage to Off-Guard creatures.
Surprise Attack — On the first round of combat, creatures that haven't acted yet are Off-Guard to the assassin.
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