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Assault Alloy

Creature 13 — elemental, metal

Source: pathfinder-monster-core-2

Perception +26
Skills arcana +27, athletics +23, crafting +23, stealth +22, thievery +24
Str
+4
Dex
+7
Con
+5
Int
+8
Wis
+6
Cha
+4
AC 31 Fort +20 Ref +26 Will +23
HP 240
Immunities bleed, paralyzed, poison, sleep
Resistances electricity 10
Speed 30 feet

Offense

Melee Claw +27, Damage 3d10+11 slashing
Ranged Metal Needle +27, Damage 3d8+11 piercing

Abilities

Instinctive Alloy
Metal Manipulation (aura, metal) — 30 feet. An assault alloy has control over all unattended metal within the emanation and can use any of this metal as the origin point for their metal needle ranged Strikes.
Idle Transmutation — An assault alloy has full alchemical control over the properties of their metal. Each time they make a metal needle Strike or Cast a Spell with the metal trait, they choose whether the metal they use is adamantine, cold iron, dawnsilver, or any other solid precious metal.
Metal Blink (move) —

Spells

Wall of Metal (rank 6)
Impaling Spike (rank 5)
Rust Cloud (rank 4)
Detect Metal (rank 1)

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