Assault Alloy
Creature 13 — elemental, metal
FlankerLANDelementalmetal
Source: pathfinder-monster-core-2
Perception +26; darkvision
Languages common, talican
Skills arcana +27, athletics +23, crafting +23 (+27 with metal objects), Metal Lore +29, Plane of Metal Lore +29, stealth +22 (+26 in metallic environments), thievery +24
Str
+4
Dex
+7
Con
+5
Int
+8
Wis
+6
Cha
+4
AC 31
Fort +20
Ref +26
Will +23
HP 240
Immunities bleed, paralyzed, poison, sleep
Resistances electricity 10
Speed 30 feet
Offense
Melee Claw (agile, finesse) +27, Damage 3d10+11 slashing
Ranged Metal Needle (agile, arcane, magical) +27, range increment 60 feet, Damage 3d8+11 piercing plus Idle Transmutation
Abilities
Instinctive Alloy —
Metal Manipulation (aura, metal) — 30 feet. An assault alloy has control over all unattended metal within the emanation and can use any of this metal as the origin point for their metal needle ranged Strikes.
Idle Transmutation — An assault alloy has full alchemical control over the properties of their metal. Each time they make a metal needle Strike or Cast a Spell with the metal trait, they choose whether the metal they use is adamantine, cold iron, dawnsilver, or any other solid precious metal.
Metal Blink (move) —
Arcane Innate Spells DC 33, attack +25
6th Wall of Metal
5th Impaling Spike
4th Rust Cloud
Cantrips (6th) Detect Metal
WORKS WELL WITH
AnvilLANDA durable front-line body holds melee attention while the alloy snipes from range using any unattended metal within its emanation as a firing point.
SnareLANDA controller that pins a target in place lets the alloy line up repeated needle Strikes instead of chasing repositioning targets.
FlankerLANDA mobile flanker forcing Off-Guard compounds the accuracy of the alloy's agile claw and needle Strikes.
PUNISHES
✖ predictable positioning✖ reliance on metal gear✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Assault Alloy in the encounter builder — free, no install.
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