Astronomer
Creature 2 — human, humanoid
Different cultures have created stories about the hows and whys of the universe, if things exist beyond the stars, and if the gods manipulate the heavenly bodies. But astronomers aren't interested in folktales—they desire truth. True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.
Source: pathfinder-npc-core
Perception +10
Skills arcana +8, occultism +8
Str
+0
Dex
+1
Con
+2
Int
+4
Wis
+3
Cha
+0
AC 15
Fort +6
Ref +5
Will +9
HP 23
Speed 25 feet
Offense
Melee Staff +7, Damage 1d4+4 bludgeoning
Melee Fist +8, Damage 1d4+4 bludgeoning
Abilities
Living Sextant — If the astronomer is able to see the night sky, they can Sense Direction using Astronomy Lore.
Reject Myth —
Spells
Alarm (rank 1)
Detect Magic (rank 1)
Gentle Landing (rank 1)
Phantasmal Minion (rank 1)
Read Aura (rank 1)
Sigil (rank 1)
Sleep (rank 1)
Telekinetic Hand (rank 1)
Telekinetic Projectile (rank 1)
Run Astronomer in the encounter builder — free, no install.
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